The tabs are context sensitive, changing according to what screen you are on, and you cycle through screens using the two shoulder buttons in a system reminiscent of that used in LMA Manager. These tabs are part of the inevitable interface re-jig required to bring the game to a console using a controller. Despite being a significant step forward CM 2007 was still a fairly dour looking game, and the addition of a metallic looking footer bar and menu tabs down the left and right make for a rather less crowded and smarter interface for the 360 version. While BGS are no doubt busy working on next year’s game, Gusto Games have been given the task of bringing CM 2007 to consoles, with the Xbox 360 version taking centre stage.įrom the start it’s clear some work has been put into the visual aspect of the game. A Football Manager beater it wasn’t, but there were definitely signs of new life and perhaps for the first time it represented a viable alternative for those looking for something slightly different. Critical consensus did, however, suggest that CM 2007 marked a corner turned for the series. Previous years have been made difficult due to the impossible job of creating, from scratch, a football management game to compete with the more mature offerings of Sports Interactive. It’s been a pretty decent year for Beautiful Game Studios, the team now behind the Championship Manager series.
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